1/1/2023 0 Comments Headus uvlayout serialPosted: Thu 3:40 pm Post subject: New UVpipe scropt Unknown System Exception $.material= standard diffuseMap:( checker()) showInViewport:true are you aware that max can create this for you with one of its built in procedural textures. I was looking at your code and I noticed you use a bitmap for the checker pattern. Im pretty sure your trying to be helpful,l but adding a uv checker and a channel selector isnt grounds for removing my credit comments from my script or crediting yourself totally in the UI Please reinstate my Credit and change log and add yourself to it, I've no problems with you using my code and branching but removing my credit looks disrespectful and dishonest. I split this out of the original 3DSMax script posting so it was easier for people to find. Last edited by hayhamLT on Wed 7:41 am edited 8 times in total I made some modifications to this Plug-in, maximum adjusting to my work nature. *A box will come up asking for your "UVlayout.exe". *Drag the "headus UV layout bridge" action onto your UI or add it to a new toolbar *Change the Category to "_UV Layout Tools (by hamLT)" *Go to Customize -> Customize User Interface *Restart Max or browse to the scripts folder "C:\Program Files\Autodesk\3ds Max Design 2011\Scripts\uvpipe" and manually run the script "uvPipe_3.ms" *Drag and Drop the "uvpipe_3_mod_by_hamLT.mzp" file onto your max viewport. Posted: Wed 2:39 am Post subject: 3DSMax interface script modified Profile Log in to check your private messages Log in Headus 3D tools :: View topic - 3DSMax interface script modified
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